

A new Substance 3D Automation Toolkit provides features for automating Substance files-based tasks. Substance 3D Materials SDK: Adobe says this allows developers to write their own plugins and use the Substance 3D Material and Model engines inside other applications. Native Apple M-series chips support for Substance Painter, Designer and Sampler: Adobe says this enables 3D content creators to work faster than ever. "These innovations provide new superpowers to the rapidly growing number of creative people using Substance 3D."Īdobe says Substance SD tools have seen a strong 100% year-over-year growth, with hundreds of thousands of monthly active users. "That means that creative artists with expertise in 3D have a wealth of opportunities," he says. Release notes were unavailable when this listing was updated.Adobe has announced major updates to its Substance 3D suite of tools and services, including a 3D Materials SDK for developers and native Apple M-series chips support for Painter, Designer, and Sampler, while also taking further steps into the metaverse.Īdobe Creative Cloud chief product officer and executive vice president Scott Belsky says smart brands are getting metaverse-ready by growing their 3D and immersive content creation capabilities.Create parametric environment lights to use in any app supported by Substance 3D. Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets. Try everything, adjust anytime.Įndless possibilities, infinite combinations.ĭesigner comes with a rich node library to create your assets from scratch. Any step of the process can always be modified later. The node-based workflow allows you to use a wide range of approaches. Send your materials directly to Substance 3D Painter and Stager. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow.

Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. The industry standard for material authoring. Each asset can output infinite variations. With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models.
